When I was in High School, I thought Truth or Dare was lame. In college, everyone pretty much agreed with me.
Then, when I was able to host parties, and started inviting a lot of women, I found that truth or dare got fun when the girls got drunk! Now, I've invented - or adapted, I guess is a better word - five different games from Truth or Dare.
1) Choose your own adventure. In this game, each dare card has three levels of points - 100, 300, 500. The more you are willing to do, the more points you get. For example, one card will read "100 pts - shave your eyebrows, 300 pts - shave your pubic hair, 500 pts - shave your head". Another one is "100 pts - lick someones armpit, 300 pts - lick the floor, 500 pts - lick the toilet seat". Everyone puts in $20 and the first one to 3,000 pts wins the money! It can be as crazy or as low key as the players want.
2) Randy Land. Think Candy Land, only to move to the next colored square, you have to complete a dare for that color. Each color represents a different kind of dare - physical, sexual, group and naked. Winner is the first to get to the end.
3) Dare to Remember. This is the game of memory, only instead of pictures or numbers, the cards have dares on them. Each time you match up a dare, you give the dare to someone else playing. If they refuse, you get two of their matches. If they don't have two, they are out of the game. Winner is the person who collects the most dares.
4) Successful Living. Okay, this one is more like the game of Life. In fact, it was originally called "Real Life", because it much more closely resembles real life. The more education you get, the more you make, but the longer it takes you to begin earning income. Also, in order to complete certain objectives - like getting married - you have to earn experience points in relevant areas. To get married, you have to earn experience points in money, communication, and sexuality. Guess how you earn those points - that's right, by completing tasks (dares, in some respects). There is even an opportunity to do an auction, where the rest of the players bid for which task you complete. Haven't played it yet as it is still in the conceptual phase, but it is fun.
5) Truth or Dare. Okay, so I copped out on this one. But, I'm solving the number one issue with the game - what Truth questions or Dares to actually give to someone. This is just a bunch of Truth questions and Dares I've thought up, (or stolen from places like www.tordol.com), over the last few years.
Interested in any of them? Email me, I'll sell you one. They are all under $15 US.
Tuesday, November 28, 2006
Friday, November 24, 2006
Holiday Traditions
When I decided I was ready to get married, I did some research on the top reasons why couples divorce. Not a very romantic idea, but a practical one, at least. The top reasons for 90% of all divorces were, in order, money, sex (all facets), religion, and how to raise kids. I knew I needed to find someone that I not only loved, but that agreed with me on those four areas. What I didn't know, was that holiday traditions was a category of concern.
Family holiday traditions are probably more sacred than religious practices. For me, Thanksgiving, and the the following three days, has always meant football. NFL on Thursday and Sunday, NCAA on Friday and Saturday. Sure, it has also meant good food and spending time with family, but the family games, and the meals, occurred around the games.
My wife's family traditions, however, seem to be reliving the nomadic days of our ancestors. Our Thanksgiving involved travelling from one family gathering to the next. One gathering was outside - no TV. The other family didn't have NFL network - no late game. Luckily, the day didn't start until after the early game had finished, so I was able to watch the Lions lose terribly after starting strong.
My question is this - at what point does a couple begin establishing their own traditions? If both parties have traditions - and they conflict - how do you resolve it?
Most would respond you share. One tradition the first year, the other tradition the next. That works great if family's live in the same area, but when one family is 3,000 miles away and the other is 3 miles away, it doesn't quite work out that way. (Guess which side I'm on).
What makes it worse is my wife's family doesn't just get together on the holidays. She has a very large family, so at least twice a month they are having a birthday party for someone. Her definition of family is very broad, too. Last week, we went to the 30th birthday party of her father's, cousin's, son. They are far enough apart in the family tree they can legally be married! It would be one thing if we saw him a lot, but I've been with my wife 6 years between dating and marriage and this is the first time I'd ever met the guy. And, we bought him a gift!
I just don't get it.
Next year, we're sitting in front of the TV in our underwear with one hand down the front of our pants, the other gripping a beer while we watch the Lions lose another one on Thanksgiving Day.
Family holiday traditions are probably more sacred than religious practices. For me, Thanksgiving, and the the following three days, has always meant football. NFL on Thursday and Sunday, NCAA on Friday and Saturday. Sure, it has also meant good food and spending time with family, but the family games, and the meals, occurred around the games.
My wife's family traditions, however, seem to be reliving the nomadic days of our ancestors. Our Thanksgiving involved travelling from one family gathering to the next. One gathering was outside - no TV. The other family didn't have NFL network - no late game. Luckily, the day didn't start until after the early game had finished, so I was able to watch the Lions lose terribly after starting strong.
My question is this - at what point does a couple begin establishing their own traditions? If both parties have traditions - and they conflict - how do you resolve it?
Most would respond you share. One tradition the first year, the other tradition the next. That works great if family's live in the same area, but when one family is 3,000 miles away and the other is 3 miles away, it doesn't quite work out that way. (Guess which side I'm on).
What makes it worse is my wife's family doesn't just get together on the holidays. She has a very large family, so at least twice a month they are having a birthday party for someone. Her definition of family is very broad, too. Last week, we went to the 30th birthday party of her father's, cousin's, son. They are far enough apart in the family tree they can legally be married! It would be one thing if we saw him a lot, but I've been with my wife 6 years between dating and marriage and this is the first time I'd ever met the guy. And, we bought him a gift!
I just don't get it.
Next year, we're sitting in front of the TV in our underwear with one hand down the front of our pants, the other gripping a beer while we watch the Lions lose another one on Thanksgiving Day.
Labels:
Families,
Family,
Family Reunions,
Football,
Holidays,
Reunions,
Tradition,
Traditions
Saturday, November 11, 2006
FARKEL - The Drinking Game??
For those of you that don't know Farkel, it is a dice game similar to Yahtzee. The basic rules are as follows:
RULES OF FARKEL
Roll six dice. Decide which dice you will use for score, and set those aside. Roll the remaining dice. Again, decide which dice you will use for score, and set those aside. Repeat until you wish to stop, or have no more dice to roll.
If you choose to roll, and cannot use any dice for scoring, you foreit all points for that turn, and lose your turn - this is called a FARKEL. Also, you cannot combine points from multiple rolls. Example, if you roll a one in your first roll, and two ones in your second roll, you cannot combine them into three ones. They each count individually.
When someone hits 10,000 pts, all other players get one turn. Winner is the highest score over 10,000. You must attain 500 pts in a single roll before you can begin accumulating points.
SCORING IN FARKEL
Results - Points
Individual Ones (1) - 100 pts
Individual fives - (5) 50 pts
3 Ones - 300 pts
3 Twos - 200 pts
3 Threes - 300 pts
3 Fours - 400 pts
3 Fives - 500 pts
3 Sixes - 600 pts
4 of a kind - 1000 pts
5 of a kind - 2000 pts
6 of a kind - 3000 pts
Straight 1-6 - 1500 pts
Three Pairs - 1500 pts
Two Triplets 2500 pts
To make it a "party game", add the following scoring/rules:
PARTY RULES
Results - Action
Individual Six - Lose an article of clothing
Pair of Sixes - Choose someone to lose an article of clothing
Pair of Twos - Take a drink
Pair of threes - Choose someone to drink
Pair of fours - Take two drinks
Small Straight (1-5 or 2-6) - Subtract 500 pts from any player
Rolling a FARKEL on first roll of turn - Do a shot
Losing 500 pts on a FARKEL - Play one turn nude
Typically, an "article of clothing" does not include jewelry, or one part of a set (you don't wear one sock or one shoe, so they both come off).
If you choose to use the pair of sixes, pair of threes, or small straight, those dice are out of play. Single six, pair of twos and pair of fours you can roll again, if you choose.
RULES OF FARKEL
Roll six dice. Decide which dice you will use for score, and set those aside. Roll the remaining dice. Again, decide which dice you will use for score, and set those aside. Repeat until you wish to stop, or have no more dice to roll.
If you choose to roll, and cannot use any dice for scoring, you foreit all points for that turn, and lose your turn - this is called a FARKEL. Also, you cannot combine points from multiple rolls. Example, if you roll a one in your first roll, and two ones in your second roll, you cannot combine them into three ones. They each count individually.
When someone hits 10,000 pts, all other players get one turn. Winner is the highest score over 10,000. You must attain 500 pts in a single roll before you can begin accumulating points.
SCORING IN FARKEL
Results - Points
Individual Ones (1) - 100 pts
Individual fives - (5) 50 pts
3 Ones - 300 pts
3 Twos - 200 pts
3 Threes - 300 pts
3 Fours - 400 pts
3 Fives - 500 pts
3 Sixes - 600 pts
4 of a kind - 1000 pts
5 of a kind - 2000 pts
6 of a kind - 3000 pts
Straight 1-6 - 1500 pts
Three Pairs - 1500 pts
Two Triplets 2500 pts
To make it a "party game", add the following scoring/rules:
PARTY RULES
Results - Action
Individual Six - Lose an article of clothing
Pair of Sixes - Choose someone to lose an article of clothing
Pair of Twos - Take a drink
Pair of threes - Choose someone to drink
Pair of fours - Take two drinks
Small Straight (1-5 or 2-6) - Subtract 500 pts from any player
Rolling a FARKEL on first roll of turn - Do a shot
Losing 500 pts on a FARKEL - Play one turn nude
Typically, an "article of clothing" does not include jewelry, or one part of a set (you don't wear one sock or one shoe, so they both come off).
If you choose to use the pair of sixes, pair of threes, or small straight, those dice are out of play. Single six, pair of twos and pair of fours you can roll again, if you choose.
Labels:
Adult Games,
Dice Games,
Drinking Games,
Games,
Sex Games
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